Eight years designing how people learn, a business degree, and a growing body of ID work built for corporate training and L&D teams — content that works without me in the room.
You're designing onboarding for new hires who are overwhelmed on day one. Do you...
Most instructional designers come from one side of this or the other. The overlap is where the differentiation lives.
A working portfolio spanning branching scenarios, onboarding modules, and data-driven instructional analysis.
A branching scenario built around a recurring persona, letting learners make financial decisions and see the consequences play out — rather than reading about them.
An onboarding module for incoming staff, sequenced around what a new hire needs in their first hour on the job, not a full policy dump on day one.
A data-driven breakdown of student misconceptions from assessment results, translated into a deck that instructional teams can act on directly.
A three-lesson financial literacy suite for non-instructional school district staff, featuring persona Maria Santos across a full learning arc.
A storyboard for training corporate trainers on using AI tools in their own facilitation — designed so the training itself models the kind of scaffolded, need-to-know sequencing it's teaching.
Most of my design decisions start with the same question: what does this learner need to know at this exact moment, and what can wait? That instinct, sharpened over years of teaching before I brought it into L&D, is what drives how I sequence an onboarding module, structure a branching scenario, or read assessment data for the misconception underneath a wrong answer.
The business side keeps that instinct honest — asking who the content is really for, what it needs to accomplish, and whether it still works once I'm not in the room to explain it.
"Designing learning experiences that reach people at scale — turning complex ideas into content that works without me in the room."